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"Every player has an island that they are allowed to control. One of the players is the bad guy and every other player must figure out who it is."
–– Varis Vecpuisis (submitted in 2013)
"A nice, peaceful exploration game with few enemies and some puzzles."
–– Connor Ullmann (submitted in 2013)
"This is just one page of an entire notebook I doodled back in 1988 or 1989 when I was 9 or 10."
— spram (submitted in 2013)
"These were sketch ideas for my dream of doing an XCom-style tactical game. I wanted a very elegant system for issuing orders which would be simple to understand yet deep in play and flexible to use."
–– Peter Queckenstedt (Ontario, Canada, submitted in 2011)