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Minor update, but I UV texturized the stand for the globe.
It's crazy how much mileage you can get from contorting the whole wireframe over a small gradient, on top of the reflective textures already in place!
Florida sawed off from America and kicked off to the side like in the Bugs Bunny gif also looks like Isle Delfino.
OHHHH my goodness I finally got it to work!
I managed to get the gahddamn particles to fade in and out while STILL using Blender Render engine nodes!
Every tutorial I could find does it with shader nodes, which are only available under Cycles. Turned out I didn't need either!
@lolwutburger Magolor and Marx betrayed Kirby in the games of origin, but somehow came out alright in the end, despite being shown dying onscreen.
They might still be up to mischief, but the latter hasn't really done anything to redeem himself in any capacity. Kirby doesn't seem to mind...?
@ArcRay20 Uho many thanks! Audacity's sliding pitch, delay and reverb effects will carry you far!
As for the model, when subdividing, I try to do more to fix the model so it retains its integrity. I shy'ed away from that here, so the model itself's ACTUALLY just GTA-Remastered smooth.