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Wow, 20k followers?! Now we're cooking! Maybe #Moonshell_Island is a recipe for success after all. Here's a little #pixelArt I whisked up to thank you all for your support. 🦀👩🍳
@Amenduhh Off the top of my head, this is a tough one! But I like to imagine my favorite Chrono Trigger character, Ayla, is like you! You're both powerful badass women after all. 💪
Festive greetings to all our friends wherever you are, and a merry #screenshotsaturday from inside Crabby's clubhouse on #Moonshell_Island! Whether you celebrate or not, we wish you comfort and joy today and in the new year! #pixelart #gamedev
All of this can really make a person feel like an imposter. But the truth is, failure is a vital part of the process. I've never been more prepared to see this project through. The things I've learned about myself are more than enough success to be proud of. [24/25]
Sadly that demo is far from perfect, and doesn't yet include the amazing soundtrack my lovely friend @QueerGermanGirl is composing for the game. but at least we have a pretty great trailer thanks to her. Here it is with just music. [19/25]
After #CrabbyRPG evolved into #Moonshell_Island, I started seeing a lot more success. More engagement on social media, press opportunities, even some grant money! This allowed me to get out of debt and reach the milestone of having a playable demo available to patrons. [18/25]
Around this time I was invited to participate in #SquaredUpZine, for which I created this game mockup set in Crabby's universe. [14/25] https://t.co/osVTL5LwSE
After spending a year learning and practicing pixel art, I was ready to take on a new challenge and started learning GameMaker Studio 2. Coding has never been my strong suit but I managed to get a couple false starts in before realizing the solodev life wasn't for me. [5/25]
Next, I came up with a sci-fi mobile game inspired by bakery sims called CAN-Dii's Sugar Ship, featuring this creepy robot girl that broke my PC to animate and finally convinced me to try pixel art instead and scrap this concept. [4/25]
At this point I thought I'd suffered enough in life, it was time for some fun! The irony. 🥲 I started planning a point-and-click about an elf on a quest to recover a prized cookie recipe. This project ended when I realized how long it takes to do each character frame. [3/25]