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From the player's point of view (part of what's being scaled) - it ends up looking like this:
Fixed our transparency/sorting issues thanks to @cambrendan 's shader knowhow, now things are looking pretty solid :D #pegjam
Today I posted my 2000th consecutive daily sketch over at https://t.co/GnQJbOPZfc Every day since Jan 1st, 2012 - still no plans to stop.
These are the sketches some of the environments are (loosely) based on, most are 2-3 years old! My daily sketches: https://t.co/GnQJbP7ADM
@ninjarr_yo9 pretty much all just basic untextured geo + cloud/mist particles!