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The many lightmaps of HL: Alyx:
1) GI and unimportant lights
2) GI direction
3) Shadowmasks for important lights
4) AO
1/2
#gamedev #HalfLifeAlyx
Bakery's interactive preview is getting close to release. All light sources can be now synchronised in real-time. On top of that I managed to get raytraced image into Scene View. Basically you can now have a raytracing playground inside editor 😃
#gamedev #indiedev #raytracing
Bakery v1.65 is out!
- Supports skinned meshes;
- Updated denoiser to take advantage of RTX;
- Added HDRP/LWRP subgraphs with extra stuff;
- Many smaller features and bugfixes.
Now take a look at some games already shipped with Bakery. Kudos to devs!
https://t.co/7Egmju0kvz
Is anyone interested in OptiX/CUDA lightmapper? I could probably open-source it and write about some non-obvious baking tricks #gamedev