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Haitian American | Motion Designer | #3D Artist | instagram.com/handel.eugene
handeleugene.com

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When it comes to 3D, are you team "All in Camera" or team "Polish in Comp?" I'm obviously in the latter camp.

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Having a lot of fun figuring out how to translate my 2D design into 3D. Still hard to decide which one I like more.

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Lil' late to the party but listed my first earlier today on .

https://t.co/gxqXuPxcUd

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I genuinely still enjoy using standard/physical renderer in it's honestly the only renderer I know in & out. Here are a couple projects I've rendered with standard for those quick to judge. https://t.co/Yv6kGS3KJA

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💎"Bling Bling."💎 Fun little exercise inside of created using mask animation.

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Doing some look dev & animation test in 2D. All done completely in

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I was also tasked with streamlining the Maya to C4D workflow. Taking Rachel Reid's AMAZING character animation & attaching our C4D facial & hair rig to it.

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Quick Tip: "Q"

With the child object selected, you can press the keyboard shortcut “Q” to quickly toggle on & off your Subdivision Surface objects. This tip not only works with the SDS object but with most generator object as well (Extrude, Boole, Cloner, Cloth & more).

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