//=time() ?>
Was going through old pictures and came across these really old screenshot paintovers I did for a game prototype that was making the rounds here a few years ago, nothing ever really came of it as the style I was going for never gelled with the developers vision.
Not to mention he had to be conceptually interpreted and illustrated for promo material. I'm very fond of Ekoi's design, and I'm not sure if it's something I would have been able to come up with on my own.
But there's also a very involved process for taking a generated character and translating them to ACTUALLY USABLE game assets. For instance, Ekoi's generation had to be scaled down, cleaned up, reinterpreted for different angles, and even modelled. AI isn't going to give me that.
I had some free time last week so I modelled a quick little Juggernaut skin for Microworks!
all the best stuff for EOTW happens in act 2 and 3 https://t.co/3gEAxlwyEY
Age progression sheet of Seth's mom Eleanor. Haven't drawn her in a long time. Bonus babby Seth.
Quick sculpt of a @JayRock5858 RTTS Centaur as my warmup today.