//=time() ?>
I won't be able to sleep well until I solve this. It's a long shot, but does anyone know what v.vertex.x would look like in shader forge?
was inspired to dig through my anime art origins and found this ppt from high school instead. Some select slides:
some early photoshop work (2003). I had just discovered adjustment layers. it was a wild time
my weird early overland monster explorations that went nowhere but still look cool