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here's what just base color * light color * attenuation looks like (ew)
for some reason the "linearness" of it has always rubbed me the wrong way
I can't help but mess around with dithering every once in a while.
"Screenspace" shadows with dithering, but I don't really know how to call it. Sticky screenspace?
Since I'm already here wasting time:
recently I've been experimenting with shaders that apply palettes to shadows and lights, with interesting results.
(and if it can be seen through the compression, snapping lights and shadows to texels)