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I have a question about real world scale in Blender. My character is 34 cm tall which is real world scale. However, in the Blender scene everything is MASSIVE, like the size of the camera.
What's best practice? Work in real world cm scale or scale everything by 10/100x?
Some more angles of the anatomy tool. Sculpted in ZBrush and rendered in Blender.
Available here:
https://t.co/W7Y8mQl8Xy
I'm really proud of my mentee's creature sculpt! Good job @echozoolu
Majority his sculpt with a bit of my own work on top.
Final stretch of the anatomy bust! I'd love any feedback at this point.
The different sample radius settings.
0 is good addetively but terrible subtractively, and opposite.
Another 15 minute sculpt while testing out the Face VMD kit Im working on. So far it contains:
16 eyes
12 mouths
8 noses
5 ears
9 base meshes