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I made this 'creative inspiration foundation' map about 20 years ago after college. I still reference it and it still encapsulates a certain lens that I approach every project I've worked on through. To some degree it's also guided the projects I've joined.
#PortfolioDay HIRING: 3D Environment Artist - Hey game devs, apply at the link and join our merry band at Gravity Well as we craft a new and adventurous AAA game experience! (This is for 3D environment artists, not 2D) https://t.co/8ccjIUCF50
I'm still actively looking for a senior level 3D environment artist at @gravitywell. Just putting this out there again! https://t.co/8ccjIUkvQS #3Denvironmentartist #3Dgameartist
Here's some concept art I've done for @gravitywell's first game. We are hiring a Senior 3D Environment Artist! If our art style speaks to you, apply on our website https://t.co/19FEIrWf9h and help us build this brand new, exciting universe!
Happy portfolio day people :) Gravity Well would love to see portfolios for a Senior 3D Environment position on our team! For more info, follow these links:
https://t.co/YSLaMrARla
https://t.co/8ccjIUkvQS #PortfolioDay #3dartist #3denvironmentartist #3denvironment
Here are some collaborations I did for The Sea Beast. The characters were designed by Tristan Poulain and @shiyoonk. Then I designed the costumes, hair, makeup and palettes on top. Don't think I've ever collaborated on a character like that before :)
Early version of the interior shell set from Sea Beast (with some process).