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29 | YouTube: youtube.com/Hwd405 | Ko-fi: ko-fi.com/hwd405 | He / They
youtube.com/user/hwd405

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Spyro 3 Randomiser v1.1.0:
* Entirely new locations for eggs to appear in
* Improved requirements randomisation
* Randomised portal visuals, text colours, and thief colours
* Late game levels are shuffled
* Spyro and Sparx's colour schemes are altered too
https://t.co/0gEn4ATdHQ

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Introducing: the Spyro 3 Randomiser, inspired by 's recent Spyro 1 Randomiser
https://t.co/JBjgO2ucUg

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MediEvil II (Feb 28, 2000 prototype)
Contributed by Anonymous, originated from a bootleg disc

https://t.co/ho0bop8UlE

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I'm very happy to announce the release of over 10 new prototype builds and press discs, including a new PAL review build of Spyro 2! The release is currently in progress, so stay tuned for more info soon!

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To finish, we've got a couple unused level concepts. Both of these designs eventually became levels in Spyro 3 - can you guess which? I'll be revealing the answer soon.

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Here's some more art. The fairy eater would have attacked Sparx directly instead of Spyro, not sure how that would have worked though. The Wind Riders concept looks sort of Breeze Harbor-y, doesn't it?

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Here we see some early art of Spyro. The first is of Craig Stitt's initial design, which would later be dropped in favour of Zembillas' design, seen in the rest of the images. Spyro's original green colour scheme can also be seen here, as well as a colour diagram used for Spyro 2

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Hello everyone! Today I've got a whole bunch of goodies related to Spyro's development, courtesy of Craig Stitt, which I'm ready to share with you all.

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