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Award-winning narrative games + ink engine🔸@AHighlandSong🔸Overboard! 🔸Pendragon 🔸 @HeavensVault 🔸80 Days 🔸Sorcery! 💬 discord.gg/inkle
inklestudios.com

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Who knows what the future of Twitter will be? But if you want to keep up with inkle news:

https://t.co/hnQESShhn6

We won't send often - but if we have, say, a launch date, a trailer, or a surprise game to announce - the list will be the first place to hear about it.

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We took a break after that to make a game about going around the world. If we can make a full city, surely the globe couldn't be a problem? (Spoilers: it was a problem.) A few nearly-dead developers later, we began work on Sorcery! Book 3.

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Tiny slices of the Scottish Highlands! Part of the game is procedurally assembled from these.

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You got the happy ending where the baddie wins.

BUT

Did you get the happiest where the baddiest wins?

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The news is in: Veronica Villensey has earned her life insurance payout (within 8 hours)... and Overboard! has earned back its costs (within 3 days).

Thank you to everyone who helped both of us.

Marvellous!

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Overboard! update patch just... dropped.

- fixes Clarissa's ghost reappearing to defend herself
- fixes Some Spelling
- fixes Veronica getting tongue-tied by Anders
- fixes some ungentlemanly behaviour by Anders
- makes the Major smarter. HA.

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This is the SS Hook.

You'll be arrested aboard, unless you can cover up your crime.

Which is to say...

... you need to get off the Hook.

https://t.co/OlRnCuKTaz

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For the ink types: Overboard! isn't a branching narrative. Characters move around on schedules, which can be altered. They remember what they see, and adapt.

Conversations can happen anywhere, altered by the environment around, or not. And *all* that logic is in the ink.

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Overboard! was made (in 3.5 months) by:

- writer / director
- developer / designer / audio / playtesting
- character design / art
- graphic design / art direction
- voice artist
- PR / marketing

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