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last battletoads post, food for thought, stylised but doesn't stray too far from the source material
earthworm jim update, finished the high poly sculpt, might import this into blender later to try and retopologise it and texture in substance painter
That being said, jim probably has my favourite video game character design so hopefully they stay true to how the character looks aswell
Was going to do a post on favourite non marvel/dc comic characters, was going to start with the phantom, however this rob liefeld drawing of the character caught my attention, the world needs more characters with liefeldian proportions
working on an update on that base mesh i started, the plan was to make both male and female heads, instead ive made unisex base mesh using poly groups, which i can manipulate to either make it more masculine or feminine