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i was hugebrain on my last animation for just greenscreening the character over the background because for this one my lineart filter is not working and its taking SO long to render just one frame
ok i gave up and spent an hour renaming 80 bones and manually mirroring the weight paint fml
google dot com how do i mirror this wing without fucking it up so i dont have to repaint 40 fucking weight groups
ok im in 11th grade right now but i mean i had a fast glow up
hairs going a lot better, i swear non-particle 3D curly hair is so hard to model like jesus.. really not happy with her ear topology either but i had to take a break from retopo its gonna kill me
https://t.co/0DLoqoJJep
this dudes mind......... USING SEPERATE RGB CHANNELS FOR THE LIGHTS? 😩
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btw for those who don't use blender: the outline method I was using before was a post-processing effect that took like 20-50 seconds per frame, and only showed up after rendering.
realtime anime/toon shader that supports 3 colored light sources, and realtime outlines!!!???! 😲
with some extra time put into a cleaner model and some painted outlines this is gonna look so goddamn good