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skeleton from final fantasy 3 on DS, two textures, 32x32px for skull and 64x64 for the rest. amazing work getting so much detail in so few pixels and polys
looking up stuff on my old tumblr and found some cool bits of art i made years ago
hey guess what, its another important 3d model from my upcoming retro videogame, Roobos
To get a consistent, just about faithful lighting system for my game I've gone for just two simple methods so far: I have simple shading on models using a custom Toon shader, and sprite-based shadows at low transparency for shadows. This combination turns out reall well imo!