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Relative Height was been used to generate constraints for frame field in the first several alpha versions, and got removed from beta version, now it's back and been used to constraint concaves while inflating the mesh to kill thin edges.
https://t.co/551QOY8Mlr
#RelativeHeight
I found the algorithm I created to generate constraints for #AutoRemesher may have future usages, such as smart material generation.
#Dust3D received the first donation through Paypal.
Thank you, Roberto Calderon!
https://t.co/pNTepezU3t
Guys, @HugoLocurcio is sponsoring #Dust3D
Thank you!
https://t.co/pNTepezU3t
What... @lewislepton thank you! #Dust3D now have 5 sponsors! (besides Epic #MegaGrants)
Hi @ShinjiOgaki thank you, I am so lucky to have your support! ありがとうございました #Dust3D
https://t.co/pNTepezU3t
Wow, another sponsor for #Dust3D, thank you Erlend Sogge Heggen, you are always being so supportive.
https://t.co/pNTepezU3t