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10 years on from Max Payne 3 and almost 19 years on from Max Payne 2, it's interesting to note that while 2 had good graphics, for 3 they decided to go with bad graphics. every project is different
Here's something I did on Weird West that I thought was cool: fire propagation across foliage. Lots of stuff is flammable in this game, and there's a general elemental signal system that handles most of those interactions, but foliage needed some special handling. quick🧵
whoever was doing the art for UnrealEd in 2000 needs to come back and do it again
me in 2020:
-did a little on Adios, by @docsquiddy, looks like it's gonna be good
-did a fair bit on Transmission by @JonDadley/@CB_Sword, should be real cosy
-worked a ton on Weird West by @WolfEyeGames, should be real weird
-overhauled the AI on @siegeandsandfox, foxy af