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Hello #PortfolioDay ✨
I'm Julia, fantasy artist and illustrator from Germany, working for TCGs, TTRPGs and Video Games!
✉️julianatmetzger(at)https://t.co/Uwr0vtXBQ4
🌍https://t.co/APuKXBATR3
🖼️https://t.co/okE62EWJSF
Somehow I kicked my butt until I could call it finished, despite seeing a bunch of stuff I want(ed) to change. But - done was better than perfect, and everything is there that needed to be there.
As it seems some people think tweaking stuff for 1.5h is a lot of time to make art - let's have a look behind the curtain of making a piece fully yourself.
Perhaps it's interesting for some people to see how the "Eros & Psyche" piece came to be - a🧵
Hi #artistsontwitter !
I'm Julia, a fantasy artist who does some Magic and more :D
6. If possible, show that you can get different cultures and references right.
We all know the iconic planes of MtG - as one of the artists, you need to able to follow artistic guidelines to get their unique feelings across. Versatility is a good thing.
5b. This does not mean, everything needs to be rendered to death - but shape design should remain thoughtful and purposeful even where soft and lost edges are used
3. Be aware of the focus. If you have a magician with a staff, ask yourself if the card is about the staff(artifact), the mage (creature) or perhaps even the spell. The composition and focus of the illustration should shift accordingly! Clear action is important for readability