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See how nair’s back hitbox (the purple circle) is higher up than the front hitbox (red circle)? Calling out a jump with RAR nair will allow Zelda to cover her head and catch opponents much more consistently than normally nairing.
@Sotos_Ppgiovan I will be posting something soon. Zelda can call out an approach with normal SH nair and it will send the opponent behind her if she drifts into them/past them. But the issue with this is it leaves Zelda’s back to the opponent, and the hitbox is lower so it’s less consistent.