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From all this, Aquarelle was born. A culmination of watercolour mimicry, canvas texture, pigment mixing and 3D modelling.
Each output uses only 3 "primary" colours out of 10. This means there are total of 120 possible different palettes (although some are similar). Enjoy!
Finally I settled on a crystalline form which is generated by flipping, mirroring and transforming a cube multiple times.