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I think it's terrible design if you can essentially just bump into the monster and die in a cutscene, it's much more persistently scary if a large monster shuffles around, freaks out and throws the player all around, doing large amounts of damage organically in the game.
unreleased SMT IF music found in the data files of the PSX version
they better localise his name from naobino or whatever the fuck it is to dong-demon