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Looks pretty psychedelic with that many NPCs in Tactical View.
Stress testing NPC pathfinding to avoid bottlenecks with many NPCs. So far everything seems to be working well.
#screenshotsaturday #gamedev #indiegame Carrying around a corpse in Hidden Asset
New blog post: First map pretty much done http://t.co/YNpFdgFqLv
#screenshotsaturday Indicators in Tactical Mode to show objects you can hide behind.