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tried to fit these all in one shot for the art share post i ended up not making
figured out the color space thing but there's these bake glitches now where i joined parts of the mesh (legs/tail to the torso and then mirroring it), i have no idea lmao. i'm guessing something with the vertex indices but i tried to sort them i don't think it changed
trying to make procedural scales that you can non-procedurally tweak the size and shape of using color channels of a texture
@multi__form did clean topology for the torso (also the sculpt has changed a bit from the last post) and added the leg straps.