17/22 At the time of tweeting this, I'm happy to call some of my favorite artists and collectors in the scene my friends; I'm sold out on SuperRare, I make video games, animation AND art, and I'm the most creatively and professionally satisfied I've ever been.
14/22 My first mints were a bit hesitant - I was a bit all over the place, experimenting with painterly pieces, barely understanding what was going on, barely being noticed or selling. Confusing times - but still exciting.
6/22 In college, studying graphics, I started dabbling in digital art.
❌This, too, was deemed bad by my teachers. Digital art wasn't art, it was "kitsch", and this, of course, would also ruin me as an artist.
Granted, my first efforts in '99-2000 sucked, but I was trying.
5/22 In highschool, I discovered Giger and I resonated with his work like never before. I started creating Giger-inspired pieces in ballpoint pen on shiny paper.
❌This, too, was deemed bad by my teachers. Anything but charcoal or pencil on paper "ruined my draftsmanship".