Lucas Boscoさんのプロフィール画像

Lucas Boscoさんのイラストまとめ


3D Character artist, Tweets mostly in portuguese; sometimes english.
I Live and breathe game dev.
@ lucas27dark.bsky.social
artstation.com/luckydeath21

フォロー数:374 フォロワー数:138

Hello I'm 3D Character artist who likes to experiment on a range that goes from stylized to realistic or the mix of the two.

Go to my Artstation if you want to see these in more detail and don't forget to share if you like it😃https://t.co/LLzYJ5IEeV

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Late night update, added more some more guides(those yellow lines there whose function is to interpolate a bunch of hairs between each other) to support the hair clumps because i'm using the Guide clump function. so far so good, still a lot to do though.

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It's been a tough week for me but i finally returned, the good news is that i'm almost done with the guide work, might not be good enough right now but i think i can start detailing the hair for real and then correct things as i go along.

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It took me some time and i had to restart the project a couple of times but i think i'll be able to finally clump this hair, Don't mind the color right now, she's blond because of the default hair material from Core Xgen but i'll change it later.(1/2)

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It's been weeks since the last update, I had lots of problems starting this part of the process and the hair is still on the blockout stage, there's no clumping or any other effects right now just the shaped guides, hope you like it!

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Hello! My name is Lucas and i'm a Character Artist from Brazil, i'm a mixed bag when it comes to art because i like doing a range of works that covers stylized and realistic.

You can find me here on twitter and my Artstation: https://t.co/WhLF55WX1Y

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After a lot of tests with trial and error, this is the final lowpoly game mesh for the Bust, it's a bit higher in polycount than a PS4 model and the hair is gonna be the last thing i'm gonna add, now it's time for re-texturing.

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It's been a long, arduous and hardworking journey, but i think i can finally say i'm done with the highpoly revisions, unless there's something that's really off i think i'm okay on proceding to baking the lowpoly meshes and going straight to texturing. will be sharing more soon.

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I've been in the dark recently about this project but for a good reason, I've been putting all my efforts on this.

I hope you guys take the time to zoom in to see the skin details, I handcrafted all the details and it took a while but i think i got it.

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It's a bit late at night for this i know, but i wanna show you my latest progress, i'm already starting to feel her likeness kicking in, the next part is gonna be the last part of the sculpt which is the tertiary detail; that's the part which includes pores, scars and etc

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