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Used shader graph for the first time and it actually pretty nice. The only issue is that to modify one property on float3 I always had to unpack it every time. While in shaderlab I could just do col.g = .5
Made a tri-planar shader that colors a city depending on building world position. Some vertical fog for a cloud effect
#madewithunity #Unity
@jlist Hard to restrain when last several days your twitter feed is this