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heya! Waks here, friendly local Manila-based Asian writer and game designer whose works are also painfully Asian, from fiction to TTRPGs. My works usually grapple with violence, love, fantasy, and myth! Here's a thread of my original work
Here's a few reasons why, if you'd allow a moment of kahilas, you'd want to play GUBAT BANWA (Martial Arts Fantasy and War Drama in the islands of revel and beauty) for your next fantasy #TTRPG campaign (or as we like to call it, kandu!)
🎨: @Dylbriones
doing the very southeast asian thing of *looks at hand* smashing rulers and gods together to make a new guy. in this one i mashed kartikeya with iskander shah (parameswara founder of malacca) and made him the founder of the martial art of Sarimanok Knight
For this installation of culture #gamedev for @playgubatbanwa, I'm with one of my personal favorites, sort of sibling to Gatusan. Ba-e is inspired by other Hindu-Buddhist states of SEA as well, particularly those that traded with China.
Thread time feat. Laguna research https://t.co/D9VrSHV7p3
Gubat Banwa is very specifically beyond just "a filipino game". I'd argue it's not a "Filipino" game at all! It's a very Southeast Asian game, that unravels and provides a kind of counterculture to how people perceive a lot of things, such as nations, cultures, religion, and more
when people say "Filipino Martial Arts" people always keep thinking of sticks and nightwing and 'kali', but i want it to reach a point where saying "Filipino Martial Arts" makes people think of THIS, all by resident Balintawak Master @Dylbriones https://t.co/NZP7RrLUEG
FFT is often hailed as nailing most of these: the design of the characters that you can use is one of the most memorable aspects: buildcrafting for units was half the fun in FFT. Enemy Design was less interesting admittedly, but FFT map design is unparalleled
hey japan i have a good game that would do well over there https://t.co/3VqL6Z1Yj3