//=time() ?>
When #Blazblue's visual language goes wrong because of balance reasons. One of these is an overhead, one is an unblockable throw, one is a low hit and the other is a mid, but not in that order. None are what they appear to be.
Just been updating the Tsubaki dustloop page with some new images since they were still using the old CS palette and raw sprites. Have some of my faves: