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You'd often see models with vertex coloring to further add detail, or add shading to untextured polygons to save on texture space. Hmmm... Vertex coloring seems to be super rare nowadays, though...
Some adjustments and a higher resolution texture for the face...
Gave it a sloppy paint over
Hmm... good.
Oooh look at what I did
This IK stuff is neat
Round 2 has been moderately more successful
The skull bone's connected to the, hair bone