Michael Cuevasさんのプロフィール画像

Michael Cuevasさんのイラストまとめ


Principle Animator/VFX/3D @UncappedGames youtube.com/@BattleAces playbattleaces.com

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I find myself using these two different methods when I manipulate a curve but I'm curious as to other people's logic/reasoning for each. Can you spot the differences?

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In channels go to Edit->Channel Control

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Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)

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Genji Heroes of the Storm home screen animation. Probably one of my favorite things to work on. 2D parallax foreground and background plates along with some FX magic by Moon Soo Park. All done in engine including some lighting tricks to fake atmospherics.

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summoning all my years of animation knowledge to get the acting on this horse's face just right https://t.co/Q7nXikqrxx

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This will duplicate the "Persp/Graph" layout into a custom layout at the buttom of the list. Rename it if you like, I chose "MyFav". Now that custom layout appears and you can replace any layout button when you right click

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Early version of Genji's "Dragon Claw" ability exclusive to Heroes of the Storm. Modified butterfly kick that does AOE damage.

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