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S A C R I L E G I O U S
DOOM multiplayer environment concept art
Modo + Photoshop
#DOOM #conceptart #environmentart
Early exploration of multiplayer demon design for DOOM
Zbrush + Keyshot + Photoshop
#DOOM #conceptart #creaturedesign
LOTUS was an idea I'd had about a race of androids who'd embraced alien mysticism; essentially, Obi-wan Kenobi as a droid.
#conceptart #characterdesign #scifi
Villain lair set design for the fan film "Star Trek: Renegades"
https://t.co/sXaZQS5Rme
@LetsGoAtomic #conceptart #StarTrek #scifi
Quick n' dirty re-imagining of Trap Jaw from Masters of the Universe, from wayyy back in the day. I always thought that IP, cheesy as hell, had some great sci-fantasy aesthetic potential. He'd make a great MK character, hah.
#conceptart #MastersoftheUniverse #fanart
Establishing shot/concept for the remaster of "Sanctuary", included in HALO MCC.
Done more for mood and world-building context than anything else, as you'd never see the map like this in-game.
#Halo #conceptart #scifi
Environment concept for the remaster of "Sanctuary", included in HALO MCC.
Lots of photo texture and paint atop a fairly detailed concept block-out in Maya.
#conceptart #Halo #scifiart
Early architecture/mood studies for the HALO MCC map "Lockdown".
Ultimately, we ended up simplifying the shape language of the architecture for a better gameplay experience, which should always be the end goal.
#conceptart #Halo #scifiart
Early mech design for the HALO 4 multiplayer map "Adrift"
#conceptart #Halo #scifi