Michael Pedroさんのプロフィール画像

Michael Pedroさんのイラストまとめ


Games Industry Art Director & Concept Artist. Credits: LAST EXPEDITION, HALO INFINITE, COD MWR, DOOM, HALO MCC, HALO 4, DCUO
artstation.com/prime

フォロー数:427 フォロワー数:1236

S A C R I L E G I O U S
DOOM multiplayer environment concept art

Modo + Photoshop

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Early exploration of multiplayer demon design for DOOM

Zbrush + Keyshot + Photoshop

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LOTUS was an idea I'd had about a race of androids who'd embraced alien mysticism; essentially, Obi-wan Kenobi as a droid.

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Villain lair set design for the fan film "Star Trek: Renegades"

https://t.co/sXaZQS5Rme

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Quick n' dirty re-imagining of Trap Jaw from Masters of the Universe, from wayyy back in the day. I always thought that IP, cheesy as hell, had some great sci-fantasy aesthetic potential. He'd make a great MK character, hah.

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Establishing shot/concept for the remaster of "Sanctuary", included in HALO MCC.

Done more for mood and world-building context than anything else, as you'd never see the map like this in-game.

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Environment concept for the remaster of "Sanctuary", included in HALO MCC.

Lots of photo texture and paint atop a fairly detailed concept block-out in Maya.

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Early architecture/mood studies for the HALO MCC map "Lockdown".

Ultimately, we ended up simplifying the shape language of the architecture for a better gameplay experience, which should always be the end goal.

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Early mech design for the HALO 4 multiplayer map "Adrift"

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