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I think my 10 year old c++ custom engine for the original #Xanadu project is still in tact! I spent sooooo long making the perfect multithreaded pathing stuff and no time on graphics:
#ThrowbackTuesday #screenshot #gamedev
"Get rid of the gophers!"
If you like the #AbstractSymbolism style be sure to check out https://t.co/SZ006LUngf
Here is today's piece, I've been in a mode of making a framework and filling it in lately, not sure how long I'll keep at that though.
If you like #AbstractSymbolism be sure to check out https://t.co/SZ006LUngf
This is gonna explain how the progression of the game's food system works, so it will reveal the inner machinations of the progression system we will implement. BE A ROUND!