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Tomorrow the helmet is done, then it'll be put in blender and I'll look into making it a Grease Pencil object and so I can continue with making the character turn arounds
so while 3D modelling my Phantom helmet model I keep going back and forth from Maya to Blender to Maya etc etc
both have their pros and cons and I'm really happy with how its going this way
(left is the WIP in Blender) (right is the WIP in Maya)