//=time() ?>
In terms of design, Stockhausen returns. It's certainly a daunting task to design/create the live-action future world and the all-virtual world of the oasis. A lot of it feels like video game concept art come-to-life.
The BFG (2016) Despite its cgi tech marvels in lighting & animated/mocap characters, I'm left feeling lukewarm to a lot of the film's visuals. A missed opp to REALLY push its design. Not even Rylance's charm as BFG can save it. Feels a bit Spielberg-on-autopilot. Low tier.
When it comes to pushing the look of a film like BFG - I feel Spielberg tends to end up in a more middle-road of heightened reality. Aka Tintin. These early concepts were promising -- but the end result feels compromised/restrained.
https://t.co/uyeBovuFfM
#ToCarryUnderneath: concept - fabrication - shoot. This film had no dialogue, so i put all focus to the eyes to sell the performance. I pulled from silent film, opera, Noh, etc. For the props/wardrobe, I made them extra vibrant to contrast with the landscape. #filmmaking
However, we did manage to get a few shots in malibu but those shots ended up being heavily set extended with matte paintings. The hovering machine was shot in my patio. The magic of movies!
Here are some screenshots & storyboard frames. Originally we were going to shoot in Malibu (in the hills/ beach) but were kicked out for lack of permit. So having an animatic allowed us to relocate to Burbank hills & Vasquez rocks.