Mike Pappaさんのプロフィール画像

Mike Pappaさんのイラストまとめ


Filmmaker + Illustrator Check out: 🚀To Carry Underneath 🚀 💀 LOWER WORLD 💀
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In terms of design, Stockhausen returns. It's certainly a daunting task to design/create the live-action future world and the all-virtual world of the oasis. A lot of it feels like video game concept art come-to-life.

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The BFG (2016) Despite its cgi tech marvels in lighting & animated/mocap characters, I'm left feeling lukewarm to a lot of the film's visuals. A missed opp to REALLY push its design. Not even Rylance's charm as BFG can save it. Feels a bit Spielberg-on-autopilot. Low tier.

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When it comes to pushing the look of a film like BFG - I feel Spielberg tends to end up in a more middle-road of heightened reality. Aka Tintin. These early concepts were promising -- but the end result feels compromised/restrained.
https://t.co/uyeBovuFfM

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I was a big fan of and these two.

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Finished up with some golden age noir.

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concept - fabrication - shoot. This film had no dialogue, so i put all focus to the eyes to sell the performance. I pulled from silent film, opera, Noh, etc. For the props/wardrobe, I made them extra vibrant to contrast with the landscape.

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However, we did manage to get a few shots in malibu but those shots ended up being heavily set extended with matte paintings. The hovering machine was shot in my patio. The magic of movies!

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Here are some screenshots & storyboard frames. Originally we were going to shoot in Malibu (in the hills/ beach) but were kicked out for lack of permit. So having an animatic allowed us to relocate to Burbank hills & Vasquez rocks.

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Whenever I see Kyle Chandler show up in

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