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The game takes place in twice-occupied Montara. First conquered by the Kitrean Empire, then liberated by the Kingdom of Ahatils. Or at least, as liberated as you can be when you don't have final say on when these armies leave.
In today's update for the #mysthearpg kickstarter, I talk about how you create the star of the show - the City of Montara! Click through for imperial crimes, menacing fungi, and redistributive revolutionaries: https://t.co/Ix3Fb6CVfI
Just posted a new update to the #MystheaRPG kickstarter! If you want to know what defines a House in this game, check out this deep dive into the anatomy of a vassal of Magista - Guild of Scholars: https://t.co/aZEy0bHsI2
So that's the ancient Guilds of Ilvash. But remember: our story is in the borderlands, far from their shining city. Next time I'll tell you about the Houses who make their home here, who may not be happy to welcome the Guild's venture...
You decide how much you're in thrall to your parent guild back home, gaining more bonuses as you accept more of their control. If you want self-determination, you'll lose those bonuses one by one, until the scales tip and you're in charge.
First up, the Firebrand, returning from #Legacy2e. They're a peerless social manipulator and saboteur
Haven't touched on this design for a while, and thought I'd blow the dust off and try and get some playtests of the core system down. SO: if you're interested in sci-fi stories of spacefaring ghosts in the near future, please check #GhostShipRPG out at: https://t.co/JfzbZgttwe