//=time() ?>
🥉In 3rd place: @cheeezu_ with this cutie
1 month Sketchfab Pro and €20 Steam credit
https://t.co/GdtoEbauyd
3/4
Made a post about setting up facial animations and eye-tracking with Blendshapes/Shape Keys, includes a face model to play with :) #madewithunity #gamedev
It's over here >> https://t.co/xiRy11M8rT
@AndresenLucy @thebrineydepths @Sketchfab Thats one way but much easier is to just grab faces and drag them to the color you want
Converting a few more shaders to shader graph, post is taking a bit longer than expected, but should be up tomorrow!
Here's the post that has the shader graphs for the Fake Liquid effect, and the Waterfall I did a while ago (And how to do multiple textures in Triplanar) :) #gamedev #unity3d
Read here >> https://t.co/SUMdxVwZF9
Made this effect a bit nicer :) A post on how it's set up is coming soon! #gamedev
@jazzmickle Np! I only make low poly stuff so I had the same issue before adding the tesselation :D
Oh, I forgot to mention the shader has Tessellation so it works nicer on my low-poly models!
If you dont want that, you can safely remove it.