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A look at my process for making lined and cell shaded pieces, using a piece of fanart I did for @SID_Hellevator last year #process #illustration (make sure to view the sketch on a white background!)
Some very quick studies I've done alongside the monsters. I aim to get better at drawing environments so these grayscale practices have been a great way to start! #illustration
More monsters for tonight, ranging from nature to beast to man-made. In the future I might try cataloguing all the monsters I've done and give them all clean art #monsters #creatures #characterdesign
While my IGB200 game was completed a while ago, I still want to do something with the cursed brothers and these mannequin designs 👀
#gamedev #indiedev #characterdesign #monsters #creatures
Some monster hands for today rather than plain old monsters #illustration #monsters #creatures
More monsters from my very large collection, featuring my favourite (the 'deer') #monsters #creatures #characterdesign
I realised I hadn't posted any of my 100+ monsters here, so I'll try to fix that over the next few days. Also might start gearing their designs towards potential future game ideas #characterdesign #monsters #creatures
Some islands I drew up for our game #TheArtOfFlying that weren't used in the final project! The game will be released at the end of the year. The level design was done by @AmayaKabel, I did the sketches to represent the designs.
A project I've done for a modeling class about organic surfaces and creatures, you can view the model over on sketchfab but the turnarounds are only available here #3DModeling https://t.co/8SkGctAJY4