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Compare the mushrooms again, I've included another set of mushrooms with an extra shape built into their designs. The set of mushrooms with even just one more shape in their design look more viable as a real character and not so one dimensional-
#2 ATGD (LONG): When making concepts for monsters I use three methods:
1. Biological
2. Tweaking
3. Mashups
Examples below are in order, and I'll explain each in the replies with a summary, breakdown, and then the cons/pros of the method. At the end I'll add the best uses-
A stencil I did for one of my brother's projects, now etched into some acrylic for a present, featuring some of the present-receiver's favourite #pvzgw2 characters
Another process shot I did for Artfight last year. Starting with a sketch, then the lines and flat colours, some gradients, and then the final with all the shadows and lighting
Some monsters based on small studies of objects I had beside me #monsters #creatures #characterdesign
A look at my process for making lined and cell shaded pieces, using a piece of fanart I did for @SID_Hellevator last year #process #illustration (make sure to view the sketch on a white background!)
Some very quick studies I've done alongside the monsters. I aim to get better at drawing environments so these grayscale practices have been a great way to start! #illustration
More monsters for tonight, ranging from nature to beast to man-made. In the future I might try cataloguing all the monsters I've done and give them all clean art #monsters #creatures #characterdesign
While my IGB200 game was completed a while ago, I still want to do something with the cursed brothers and these mannequin designs 👀
#gamedev #indiedev #characterdesign #monsters #creatures