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Wasn't satisfied with the last "fast casting' animation, so revised a bit. Now you can definitely tell the player character is casting with a finger snap right? RIGHT? #indiegame #gamedev #indiedev #pixelart #gaming #ドット絵 #ArtistOnTwitter #animation #rpg
Fast casting magic vs. medium casting, stronger spells are slower. #indiegame #gamedev #indiedev #pixelart #gaming #ドット絵 #artistsontwitter #animation #rpg #screenshotsaturday
Fast casting magic vs. medium, does it feel very different? #indiegame #gamedev #indiedev #pixelart #gaming #ドット絵 #ArtistOnTwitter #animation #rpg
Animation for fast cast magic, can you tell the player character is snapping his fingers to cast? #indiegame #gamedev #indiedev #pixelart #gaming #ドット絵 #ArtistOnTwitter #animation #rpg
Learning drawing #40: finally got back home, cleaned some portraits on the road #indiegame #digitalart #art #gamedev #IndieGameDev #procreate #gaming
a subtle change, I ended up changing the acceleration and deceleration of dash systems to make it feel smoother #indiegames #gamedev #indiedev #pixelart #gaming #ドット絵 #ArtistOnTwitter #gamer
I really want to make the limited movement (mainly run and dashing) "fun" in my #indiegames but can't seem to get there.
Fellow #gamedev and #indiedev, what feedback do you have for me? and what did you do that worked well? #pixelart #gaming #ドット絵 #ArtistOnTwitter
Traveling so I am just reusing the same combat gif for #screenshotsaturday, notice me senpais #animation #pixelart #indiegame #gamedev #IndieGameDev #gamedevelopment #indiedev #ドット絵
#PitchYaGame Combat focused ARPG with a unique character switching / story telling mechanic
#gamer #gamedev #indiedev #ドット絵 #animation #gamedevelopment