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It is often the case that colouring a line drawing changes the impression, but when I painted Berserk, it became a very scary face. He's just a mob character.
#gamedev #indiedev #indieGameDev
Kobe Game Labyrinth(@KGLabyrinth ) is coming tomorrow! Yoshimi Kudo, who also participated in Elden Ring and Unicorn Overlord, will be in charge of the soundtrack, “Indomitable Blade”, and will be on display for you to try out! Please come visit us at the iGi booth (G-03)!
At Kobe Game Labyrinth (@KGLabyrinth ) on 26 October, you can play various works by creators who participated in the programme at iGi booth (G-03)! And of course my Indomitable Blade! Please come and play!
#gamedev #indiedev
At Kobe Game Labyrinth (@KGLabyrinth ) on 26 October, you can play various works by creators who participated in the programme at iGi booth (G-03)! And of course my Indomitable Blade! Please come and play!
#gamedev #indiedev
At Kobe Game Labyrinth on 26 October, the iGi booth (G-03) will mainly showcase the works from the 4th period, and you can play 7 games including Indomitable Blade!
You can find out more details from the iGi's official website!
https://t.co/3omBquEAcs
#gamedev #indiedev
I'm looking into naming systems to create a medieval Scandinavian-like worldview, but it seems that customary is to take the most recent father's or mother's name instead of the surname. In my game's protagonist, her father is Dagfin, so she's Freyja Dagfinndotter (~'s daughter).