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Iuliu-Cosmin Oniscuさんのイラストまとめ


Senior Open World Designer. #Leveldesign #OpenWorldDesign. WatchDogs, AC Creed, Avatar, Dune.
I do open-world stuff all day long.
iuliu-cosmin-oniscu.medium.com

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I am proud to announce that I am taking part in the development of at was amazing. Looking forward to hear more about all the good news. Good job everyone.

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Maybe something like this. Elevated 2-3 m platforms that can serve as stalls connected to the bottom floor trough ramps or stairs. Basically Islands or something. Focus on developing places where the player can jump down and up again in some kind of circular movement... maybe...

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Some craziness: Cats, Tripping on Shrooms and talking to Elks, Giant Trees and Bridges made of light!

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So it seems has been happening so are some games I worked on: Watch 1,2, Legion, Assassin's Creed Rogue.

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Here's a sneak peak of what the video above degenerate into.

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I prefer the 2.5x30m because it fits exactly with the 4x4 wall models and also with a 4m high wall (representing one floor). 2x3m works from a proportional stand point but you end up building extra modular pieces to fill the gaps. Like in the picture bellow.

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It looks a lot better, but those stairs look gigantic.
Make sure the floor height is 4 meters. The run should be 0.5m, rise 0.25, entire length of the stairs shouldn't be longer then 8 meters.

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I did some home-baked this afternoon. I've been playing a lot of AC Odyssey lately so my head is full of forts and camps:

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