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nuprahtorさんのイラストまとめ


Working on No One's Forest — Esoteric First Person Action Dungeon Crawler
rorschach-larshe.tumblr.com

フォロー数:268 フォロワー数:719

Couldn't help it, had to make a 3D sketch for a slime enemy concept, but that took just 5 minutes. Sometimes an idea for a design suddenly appears in my head and I have to replicate it before it fades out.

Shadow Tower's various slime enemies were an inspiration

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Weird thing, before No One's Forest announcement, I was designing an arachnid enemy, and I didn't want it to look like something FromSoftware would come up with, so I googled and found this real existing Peacock Mite which looks exactly what FromSoftware would come up with https://t.co/SPVYTsCEPy

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What's wrong with me (the image on the right is the same TextMeshPro object after initialisation, I use it to track NPC's stats I need for tweaking animation system and such)

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The most devouted dragon acolytes just become a bunch of that weird fabric on legs. There's also a concept for a failed acolyte, but I haven't scetched it yet

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Prototyping an enemy visual appearance, shamelesly referencing a Dark Souls 3 enemy (mine will be very different, don't worry).
The whole idea of creating a sort of a pyramid head, but with the weird head being made from fabric, not from metal

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Dragon's going well. After I stopped to tighten my polycount budget (as it's not as performance costing on modern desktops and consoles as I thought it was), the modelling of complex characters became way easier

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Like this? Because of the social position of Dragon's client, Dragon is forced to attend social events like balls, celebrations, banquets, so hiding rotting miasmatic teeth that count as a war crime weaponry is necessary

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Blender is an important tool in the pipeline, not only for the creation of 3D models, but for organising different parts of the mesh together (later I will merge the parts to create unique types of creatures, kind of like a constructor toy)

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Dragon — person in old fashioned tailcoat, has a giant metal mask–helmet, with abstract edges everywhere, it slightly resembles a dragon's head. There's long white hair coming out of the mask where the neck is, and there's a long white beard coming out of the mask's front end

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