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Couldn't help it, had to make a 3D sketch for a slime enemy concept, but that took just 5 minutes. Sometimes an idea for a design suddenly appears in my head and I have to replicate it before it fades out.
Shadow Tower's various slime enemies were an inspiration
Weird thing, before No One's Forest announcement, I was designing an arachnid enemy, and I didn't want it to look like something FromSoftware would come up with, so I googled and found this real existing Peacock Mite which looks exactly what FromSoftware would come up with https://t.co/SPVYTsCEPy
What's wrong with me (the image on the right is the same TextMeshPro object after initialisation, I use it to track NPC's stats I need for tweaking animation system and such)
The most devouted dragon acolytes just become a bunch of that weird fabric on legs. There's also a concept for a failed acolyte, but I haven't scetched it yet
Prototyping an enemy visual appearance, shamelesly referencing a Dark Souls 3 enemy (mine will be very different, don't worry).
The whole idea of creating a sort of a pyramid head, but with the weird head being made from fabric, not from metal
Dragon's going well. After I stopped to tighten my polycount budget (as it's not as performance costing on modern desktops and consoles as I thought it was), the modelling of complex characters became way easier
Like this? Because of the social position of Dragon's client, Dragon is forced to attend social events like balls, celebrations, banquets, so hiding rotting miasmatic teeth that count as a war crime weaponry is necessary
Blender is an important tool in the pipeline, not only for the creation of 3D models, but for organising different parts of the mesh together (later I will merge the parts to create unique types of creatures, kind of like a constructor toy)
Dragon — person in old fashioned tailcoat, has a giant metal mask–helmet, with abstract edges everywhere, it slightly resembles a dragon's head. There's long white hair coming out of the mask where the neck is, and there's a long white beard coming out of the mask's front end