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Another screencapture of this "rough screen print" shader I'm playing with:
Finishing up a new shader, styled to look like a rough screen print. Fun to imagine the games that could use it.
Last night's painting; a little three-hour alla prima portrait from the model.
This must be a rebus for "Flying". It's the only explanation that makes sense.
Just finishing up a new studio painting - a big (5 feet by 4 feet) landscape titled "View to a distant mountain".
Last night's figure painting; Model in a Red Velvet Dress (she's got some Renaissance cosplay thing going on there).