Jordan Cainさんのプロフィール画像

Jordan Cainさんのイラストまとめ


Hard Surface Character Artist @airbornstudios | Trying to demystify n-gons. I love helping people, problem solving and learning. Autist, Mentor @ Vertex Academy
linktr.ee/odd_enough

フォロー数:771 フォロワー数:11163

Some quick 5-minute knurling the old manual way.

In Blender: Grid quads, poke faces, dissolve old edges, poke again.

Pictured: scale out new verts, add bevel weights to new edges, subdivide.

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As to why they suck so much, the twists need to be going in a certain direction so that the wire going through is on top of the wire going around on both sides.

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Hah, no that was just an unfortunate illusion from the viewing angle. The culprits are the inside ngons around the top two bolt holes.

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Here are some additional close-up shots with better highlighting.

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I still have a very long way to go on this thing. The concept base might be ok for a game res model, but it needs more geo/detail for the cinematic. Have been working on the left side of it.

Still need to do lower wings, engines, vents, hardpoints, then I can work on the body.

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Well I *had* been working on the vents, but I feel like working on another area. How about the laser cannons? I like lasers.

Here, have some laser blockout. IN ORANGE! Because grey is boring.

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Stickers are also great for ad hoc registration points, and they only minimally effect the underlaying surface after processing. (the gif is showing the point cloud preview, hence the ugliness)

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Nanite overdraw visualization is so cool. I need this as a shader without the flickering.

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The goal is to make this version of the Pyro THE most detailed version in existence. Exhibit A

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