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Some quick 5-minute knurling the old manual way.
In Blender: Grid quads, poke faces, dissolve old edges, poke again.
Pictured: scale out new verts, add bevel weights to new edges, subdivide.
As to why they suck so much, the twists need to be going in a certain direction so that the wire going through is on top of the wire going around on both sides.
@junkengineer Hah, no that was just an unfortunate illusion from the viewing angle. The culprits are the inside ngons around the top two bolt holes.
@Trent_Dent @ANiceOakTree Here are some additional close-up shots with better highlighting.
I still have a very long way to go on this thing. The concept base might be ok for a game res model, but it needs more geo/detail for the cinematic. Have been working on the left side of it.
Still need to do lower wings, engines, vents, hardpoints, then I can work on the body.
Well I *had* been working on the vents, but I feel like working on another area. How about the laser cannons? I like lasers.
Here, have some laser blockout. IN ORANGE! Because grey is boring.
Stickers are also great for ad hoc registration points, and they only minimally effect the underlaying surface after processing. (the gif is showing the point cloud preview, hence the ugliness)
Nanite overdraw visualization is so cool. I need this as a shader without the flickering.
@CouncilmanRon @Sidremus1 The goal is to make this version of the Pyro THE most detailed version in existence. Exhibit A