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Renaudさんのイラストまとめ


CTO @utsuboco 🇯🇵🇫🇷

WebGPU @threejs
utsubo.com

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We did try the grass at first. https://t.co/5UJRixAQu6. Parallax in the shader won't give you a real volume feeling for the grass. The only way to achieve that is by applying the parallax on multiple layers (procedural fur, looks like made a csb 😎https://t.co/gUb4j8EFZj)

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Excellent! I added some waves because waves are cool!

https://t.co/0NBhrEs02o

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8 draws and 67 calls per frame to draw everything in matter of performance. I designed it on blender and it is exported with the THREE.GLTFLoader() method

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