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Renaudさんのイラストまとめ


CTO @utsuboco 🇯🇵🇫🇷

WebGPU @threejs
utsubo.com

フォロー数:371 フォロワー数:6273

We did try the grass at first. https://t.co/5UJRixAQu6. Parallax in the shader won't give you a real volume feeling for the grass. The only way to achieve that is by applying the parallax on multiple layers (procedural fur, looks like made a csb 😎https://t.co/gUb4j8EFZj)

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Excellent! I added some waves because waves are cool!

https://t.co/0NBhrEs02o

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長い話を短くまとめると、InstancedMeshはより高いレベルの抽象化を備えているため、パフォーマンスが向上します。

ベンチマーク(スクリーンショットはSafariで) :
https://t.co/sOY9yxW3eU

More :
https://t.co/P96J2kRjk3
https://t.co/VJR5aD6498
https://t.co/tDKBFmSM2G

✌️

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Preview of my next web free project. It will take us a lot of time but this collaboration will be INSANE.

3D models are made by a good friend and there will be a 3D interactive music composed by another friend (the one on the right on my profile picture) played by an ORCHESTRA.

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ありがとうございます 😁

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Thank you so much ! I am sure you will do even better

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8 draws and 67 calls per frame to draw everything in matter of performance. I designed it on blender and it is exported with the THREE.GLTFLoader() method

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The last world of the game is in the laboratory of Dave Hill, and guess what ? It's on the moon !

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