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@StanusicA @bruno_simon @vasamonte We did try the grass at first. https://t.co/5UJRixAQu6. Parallax in the shader won't give you a real volume feeling for the grass. The only way to achieve that is by applying the parallax on multiple layers (procedural fur, looks like @ggsimm made a csb 😎https://t.co/gUb4j8EFZj)
@ggsimm Excellent! I added some waves because waves are cool!
https://t.co/0NBhrEs02o
8 draws and 67 calls per frame to draw everything in matter of performance. I designed it on blender and it is exported with the THREE.GLTFLoader() method