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@StanusicA @bruno_simon @vasamonte We did try the grass at first. https://t.co/5UJRixAQu6. Parallax in the shader won't give you a real volume feeling for the grass. The only way to achieve that is by applying the parallax on multiple layers (procedural fur, looks like @ggsimm made a csb 😎https://t.co/gUb4j8EFZj)
@ggsimm Excellent! I added some waves because waves are cool!
https://t.co/0NBhrEs02o
@youse_jp 長い話を短くまとめると、InstancedMeshはより高いレベルの抽象化を備えているため、パフォーマンスが向上します。
ベンチマーク(スクリーンショットはSafariで) :
https://t.co/sOY9yxW3eU
More :
https://t.co/P96J2kRjk3
https://t.co/VJR5aD6498
https://t.co/tDKBFmSM2G
✌️
Preview of my next web free project. It will take us a lot of time but this collaboration will be INSANE.
3D models are made by a good friend and there will be a 3D interactive music composed by another friend (the one on the right on my profile picture) played by an ORCHESTRA.
8 draws and 67 calls per frame to draw everything in matter of performance. I designed it on blender and it is exported with the THREE.GLTFLoader() method