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original panel and slightly improved version
got flats from @ardidagoat thank you 🙏
planning on coloring more vagabond this week, not sure if I should do my watercolor style or smoother paint hmhm
So I followed the basic skin palette I made earlier which fit into natural lighting. However taking into account the intensity and color of the green light, the skin should be a lot more yellow and have some yellow/green light from the sides, looking more like the 2nd pic
For shading, think of skin in terms of anatomy and geometrical shapes. Some places will be more concave & dark (eyesocket) and some more convex & bright (cheekbone). The shape facing the light more will always be lighter. Use a mirror or a photo to reference irl skin and study it
As example, here I followed Muratas shading and did a soft natural light coming from above-front (ignoring the green effect I'll worry ab later). So I shaded mostly on the sides of her limbs, added blush color to the transition, then highlights around the middle part of her limbs
Skin usually has a lot of soft blended edges, but to create interest and catch attention you should include harder edges and structure too. These happen where shadows are cast (e.g when the head casts a shadow on the neck), if the light source is strong (e.g direct sunlight) etc