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Pelgrane Pressさんのイラストまとめ


We publish #RPGs focused on character & story: #13thAge, #TrailOfCthulhu, #NightsBlackAgents #TheYellowKing and #SerpentineRPG.
pelgranepress.com

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District Knowledges, used in The and City, are investigative abilities designed for use in where a particular city is of paramount importance. looks at how they might appear in your https://t.co/T6rjN3nqD7

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can be run at any scale, from one-shot to its ultimate form: four interconnected sequences. Wondering how to structure the latter?
introduces a suggested framework of episode ideas, and here's part 3, The Wars: https://t.co/dOLchywzqq

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Bookhounds of Eversink is a quick-start campaign setup for focusing on the acquisition or sale of rare, powerful, and obscure books. presents five ways you might set up a Bookhounds in Eversink, with sample plot hooks: https://t.co/o2qJzl7GcW

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The foreboding register consists of stars seen as hostile to imperial interests. newly appointed Imperial Astrologer, Viriel Pyrolea, returns with a final view of the Dragon Empire's skies in this most disturbing of registers: https://t.co/p34b7buZOo

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Running a game and unsure where to begin? Start with a faction! These supporting characters and plot hooks, one each for the first six factions, focus on rebels. Grab one, change them up, and make them your own, says : https://t.co/kaoJaSby7c

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April 30th rolls ‘round again, season of doors and frightful manifestations. You may know it as Walpurgisnacht, the Witches’ Sabbath. looks at how you can use this and other festival dates in your https://t.co/X3UqzlK0bG

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Both Trail of and feature PCs who are comparatively (or cosmically!) weak compared to their foes. By no coincidence, both feature the Fleeing ability. To add iinterest to them, presents optional Fleeing rules: https://t.co/WtPX71xsw9

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With his adventure Crown of Axis out now, thought readers might be interested in a behind-the-scenes look at how one adventure came to be, for aspiring designers or anyone who likes to hear how the sausage gets made: https://t.co/vVR5ZJNefH

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A Campaign Loss in the is a penalty players incur when their PCs choose to flee. The heroes escape and survive, but at the cost of a narrative setback. Campaign Wins are story-based triumphs. explains how they work: https://t.co/VRBrEh0R3P

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can be run at any scale, from one-shot to its ultimate form: four interconnected sequences. Wondering how to structure the latter? introduces a suggested framework of episode ideas, starting off with Paris 1895: https://t.co/m1XLUu9VVO

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