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District Knowledges, used in The #Esoterrorists and #Cthulhu City, are #GUMSHOE investigative abilities designed for use in #RPGs where a particular city is of paramount importance. @mytholder looks at how they might appear in your #MutantCityBlues #TTRPG: https://t.co/T6rjN3nqD7
#TheYellowKing #RPG can be run at any scale, from one-shot to its ultimate form: four interconnected #TTRPG sequences. Wondering how to structure the latter? @RobinDLaws
introduces a suggested framework of episode ideas, and here's part 3, The Wars: https://t.co/dOLchywzqq
Bookhounds of Eversink is a quick-start campaign setup for #SerpentineRPG, focusing on the acquisition or sale of rare, powerful, and obscure books. @KevinKulp presents five ways you might set up a Bookhounds #TTRPG in Eversink, with sample plot hooks: https://t.co/o2qJzl7GcW
The foreboding register consists of stars seen as hostile to imperial interests. #d20 #TTRPG #13thAge's newly appointed Imperial Astrologer, Viriel Pyrolea, returns with a final view of the Dragon Empire's skies in this most disturbing of registers: https://t.co/p34b7buZOo
Running a #SerpentineRPG game and unsure where to begin? Start with a faction! These supporting characters and plot hooks, one each for the first six factions, focus on rebels. Grab one, change them up, and make them your own, says @KevinKulp: https://t.co/kaoJaSby7c #TTRPG #RPG
April 30th rolls ‘round again, season of doors and frightful manifestations. You may know it as Walpurgisnacht, the Witches’ Sabbath. @mytholder looks at how you can use this and other festival dates in your #Cthulhu #mythos #TTRPG: https://t.co/X3UqzlK0bG
Both Trail of #Cthulhu and #FearItself #TTRPGs feature PCs who are comparatively (or cosmically!) weak compared to their foes. By no coincidence, both #RPGs feature the Fleeing ability. To add iinterest to them, @mytholder presents optional Fleeing rules: https://t.co/WtPX71xsw9
With his #d20 #13thAge #RPG adventure Crown of Axis out now, @waderockett thought readers might be interested in a behind-the-scenes look at how one adventure came to be, for aspiring #TTRPG designers or anyone who likes to hear how the sausage gets made: https://t.co/vVR5ZJNefH
A Campaign Loss in the #d20 #13thAge #RPG is a penalty players incur when their PCs choose to flee. The heroes escape and survive, but at the cost of a narrative setback. Campaign Wins are story-based #TTRPG triumphs. @mytholder explains how they work: https://t.co/VRBrEh0R3P
#TheYellowKing #RPG can be run at any scale, from one-shot to its ultimate form: four interconnected #TTRPG sequences. Wondering how to structure the latter? @RobinDLaws introduces a suggested framework of episode ideas, starting off with Paris 1895: https://t.co/m1XLUu9VVO