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Decided to prioritise one part and get it almost completely finished. Not sure when it will get finished but it has been incredibly fun soo far. #b3d #3dmodeling #MercedesAMG
It's been over a year since posting here, just finished working at Poly Fruit Studios. Decided to challenge myself by working on a Mercedes AMG GLE 43. Trying to be as accurate as possible with regards to curves etc. #b3d #3dmodeling #gamedev #indiedev
Not made as much art recently, had a dissertation due which zapped a ton of my creativity and drive. This was for a project beforehand however, pretty proud of the form it took. #b3d #3dmodeling #gamedev #indiedev
Almost finished the mesh, I have four different variants of this helmet in different styles and techniques to see what's the best for me. More small accents before it's textured and finished. #hardsurface3d #b3d #3dmodeling #gamedev #indiedev #blender
WIP, a incredibly smooth piece of a Sci-Fi helmet. Hard-Surface using Blender Modifiers so baking within Substance for performance @Allegorithmic yet very happy with the current quality coming out before more adding more micro-details. #b3d #3dmodeling #gamedev #indiedev #blender
Finished mesh as of now yet I would love to add additional small features. It's very satisfying to relax and create tiny details. Texturing for many of my assets is on the way. @Allegorithmic But thought to create the meshes first. #b3d #3dmodeling #gamedev #indiedev #blender
Finally finished this piece, picked up on a large range of skills whilst making this. Hard-Surface with different Cycles materials for a render with some lighting. very much got what I was hoping for. #b3d #3dmodeling #gamedev #indiedev #blender
Busy working towards dissertation. Learning the ways of Hard-Surface modelling in a Sci-Fi artstyle. Long way to go in my mind but I feel confident about the results so far. Plus a satisfying render. #b3d #3dmodeling #gamedev #indiedev #blender