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then after that its merge it down, add your detail, add more glowy stuff, fix gloria's hair at the last minute, and then its *almost* done.
Heres the background, the final detail layer, the petals, and what everything looked like with what i just said up here.
Then i added color dodge on top of everything to REALLY push the lighting.
I don't like using color dodge as part of the base layer since its very overwhelming and i wanted it to be a consistent color rather than whatever the gradient map decided
Then, use that layer as a gradient map. The next 3 pics is that gradient map on top of the original in different ways -
1. 50% soft light
2. 100% soft light
3. 75% overlay
i wanted it to be very subtle, so i went with the first. but its an easy way to add vividness.
To get the colors to homogenize right, i used a gradient map setup - first pic is the original group layer of the individual charas. Second is adding a multiply layer over everyone.
The third is a clone of that layer with saturation set to zero.
there's also a magnolia thing i've been working on recently? maybe next week too.
the full version of this will be a spoiler but this is a weird new process that i... really like...
i have a weird amount of darkness queued up but i do want to finish this sketch thing.
it's big spoilers but i don't really know how to tag it yet so i didn't bother finishing it ¯\_(ツ)_/¯
im too invested in this to half ass it. it'll be a day late.