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@ponkadunk Also, I think I may have subconsciously channeled Tomba in one of my recent characters. Def some similarities like the facial structure and obviously the hair. And even the bracelets are a subtle nod. Who knew?!
Got the 4 elemental themes set in place. Celebrating w/ some glow effects and color for the sake of color. My fave is prolly water, but who knows after a bunch more of these things get made. Stay tuned!
#pixelart #gamedev #CartJammer
Not all units are created equal. Some are literal tree trunks!
#pixelart #gamedev #CartJammer
Throwback Friday y'all. Here's my OG crew of OCs (minus Ness) from the RPGMaker2000 classic, Whack-a-Food, released around 20 years ago.
These chars were originally just ripped charsets, but have taken on their own identity since then. Except you, Ness.
#gamedev #IndieGameDev
Graveler as a tree human. Concept made possible by @mire_tyler's non-sequitur suggestion to use Graveler for Earth elemental humans after I just described them as tree people. I think it works pretty well. Thoughts?
A friend for the other friend if you've been paying attention.
#pixelart #gamedev #CartJammer
If you ever wondered why Vgame characters are so buff, it's because their idle frames are a literal #workout
@Pixel_Dailies #pixel_dailies #pixelart #CartJammer
@illufinch @StijnvanWakeren @rsvpasap1 Great news! I made a sailor scout!
I guess I'll do this #PortfolioDay thing. Profesh 2D artist/art director with a love and passion for all things aesthetic.